REAL-TIME TRANSLATOR
A simple language translator using IBM Watson services with Unity 2017. Just speak up and text will be identified from your speech, translated to your desired language and will voice output the translated text.
Speech - to - Text ------------------------------> Text Translation --------------------------> Translated Text - to - Speech
Engine: Unity3d 2017
Language: C#
Services: IBM Watson services
Below is a sample demo example of the real-time translator
Speech - to - Text ------------------------------> Text Translation --------------------------> Translated Text - to - Speech
Engine: Unity3d 2017
Language: C#
Services: IBM Watson services
Below is a sample demo example of the real-time translator
JON CONWAY'S GAME OF LIFE
A simple recreation of the famous example of Jon Conway's game of life. The construction of this game is completely based on a 2 dimensional - Cellular Automata applied on single pixels having only 2 states: alive and dead. Each new cell is born or killed based on some simple rules like if a cell has 2 or more alive neighbouring cells, then the cell dies and so on. Only with such simple rules beautiful and complex patterns can be created. Even logical AND , OR Gates can be produced with only tweaking of the rules. More information on Cellular Automata can be found on Wolfram website.
Engine: Unity3d 2017
Language: C#
Evolutionary programming: Cellular Automata
Below is sample video of Game of life:
Green --> Cell birth
Red -----> Cell death
Engine: Unity3d 2017
Language: C#
Evolutionary programming: Cellular Automata
Below is sample video of Game of life:
Green --> Cell birth
Red -----> Cell death
TIME REWIND / REPLAY SYSTEM
A time rewind or replay system for Unity.
Engine: Unity3d
Language: C#
Below is a video demo of the time rewind system
- Custom timeline system
- Limitless time rewind support
- Can be extended and used as a replay system
- Physics rewind, slow time support
- Works with both 3D and 2D objects
- Enhanced support for precise 2D as well as 3D animation rewind
Engine: Unity3d
Language: C#
Below is a video demo of the time rewind system
INTEL REALSENSE DEMO
Intel RealSense has Hand Motion Tracking, Face Tracking, Emotion Recognizer, Gesture Tracking and many such features. I tried out a simple demo to control motion of a Jet Plane using Hand Tracking feature of RealSense. The Jet Lifts up when Hand is moved forwards, drifts down if Hand is moved backwards. Glides left if hand is moved leftwards and Glides right if hand is moved rightwards. The acceleration of the Jet in this demo is automatic.
Engine : Unity3d - 5
Language : C#
Below is the footage of jet plane control with hand tracking demo.
Engine : Unity3d - 5
Language : C#
Below is the footage of jet plane control with hand tracking demo.
AI BEHAVIOUR
This is a simple modification to the AI behaviour of Survival Shooter sample project provided by Unity. This AI behaviour sees enemies orbiting around the player while avoiding obstacles. Enemies adjust their positions based on number of enemies to be at equal distance and equal angle from other enemies. At any time all the enemies orbiting will be equidistant from one another. They follow the orbital motion and follow player wherever the player moves while avoiding obstacles.
Features : AI behaviour
Engine : Unity3d
Language : C#
Below shows a video of the AI behaviour created.
Features : AI behaviour
Engine : Unity3d
Language : C#
Below shows a video of the AI behaviour created.